What We Offer For Schools

Free for UK Primary Schools — KS1 & KS2

Maths Games for Schools

Fast-recall practice that builds real number fluency. Covers number bonds, times tables, division facts, and more. No login, no cost, nothing to set up.

Play Hit The Button Now

Used by teachers and parents across the UK to support mental maths practice.

Safe & Ready to Use

Safe, Free & Ready for Classroom Use

The questions most schools ask first: Is it safe? Does it need accounts? Will it work on our devices?

No login or pupil data required — ever
Free to use with no restrictions or paywalls
Works on whiteboards, tablets, and laptops
Designed for KS1 and KS2 classrooms
No adverts targeted at children
Why It Matters

The Fluency Gap Teachers Recognise Every Day

There is a gap that many primary teachers will recognise immediately. A pupil can work through a problem methodically, counting carefully on their fingers, and still arrive at the right answer. On the surface, that looks like success. But when the same pupil reaches Year 4 and needs to apply multiplication facts across a multi-step problem, the slowness of that counting strategy becomes a real barrier.

Maths fluency — the ability to recall number facts quickly and accurately, without having to work them out each time — is one of the most reliable predictors of progress through the primary maths curriculum. When pupils have to spend mental energy on basic recall, there is simply less capacity left for reasoning, problem-solving, and application. Teachers see this play out every day.

That is why maths games for schools have become such a valued part of classroom practice. Not as a replacement for teaching, but as a regular, low-pressure opportunity for pupils to build the kind of automatic recall that makes everything else easier.


The Game

Our Free Maths Practice Tool

Hit The Button is a fast-paced, interactive maths game designed for primary-age pupils. It is free to use, requires no login, and works on most devices — including tablets, which makes it genuinely practical in a classroom setting.

The game presents pupils with a series of questions and asks them to select the correct answer quickly. The emphasis is deliberately on speed and accuracy together, because fluency is not just about knowing the answer — it is about knowing it fast enough to be useful.

Skills covered:

  • Number bonds to 10, 20, 50 & 100
  • Times tables 2–12
  • Division facts
  • Doubles & halves
  • Square numbers

Each category can be selected individually, so teachers can target exactly what the class is working on at any point in the year. The game records a score, giving pupils something to aim for and allowing them to track their own improvement over time.

Overview

At a Glance

6+

Skills Covered

Number bonds, times tables, division, doubles, halves, and square numbers

5s

To Start

No setup needed — open the game and begin immediately

Y1–6

Curriculum Range

Selectable difficulty covers KS1 through to upper KS2

£0

Cost

Completely free — no subscription, no premium tier, no restrictions


The Pedagogy

Why Fast-Recall Practice Makes a Real Difference

A common challenge teachers notice is that many pupils understand how multiplication works but cannot recall facts with any speed. They know that 7 × 8 has an answer, and given enough time they can work it out. But in the middle of a long division problem, or when simplifying fractions, that working-out time adds up — and pupils can lose the thread of what they were actually trying to do.

Timed practice addresses this directly. When pupils answer questions under gentle time pressure, they train their brains to access those facts more automatically. It is similar to the way reading fluency works: early readers decode every letter carefully, but fluent readers recognise whole words at a glance. The goal with number facts is the same kind of automaticity.

Research into working memory consistently supports this. When basic facts are recalled automatically, working memory is freed up for higher-order tasks. Five minutes at the start of a lesson, done consistently, builds far more fluency than a single long session once a week.

“Many pupils rely on counting instead of recall. The difference shows up not in arithmetic lessons — but in every lesson that requires arithmetic along the way.”

A common classroom observation
Curriculum Fit

Suitable for KS1 and KS2

The tool covers distinct skill sets for each key stage, so it remains relevant and appropriately challenging throughout a pupil’s primary education.

Key Stage 1

Years 1 & 2

In Key Stage 1, the priority is building secure foundations with number bonds and the earliest times tables. Hit The Button supports the shift towards part-whole thinking through its focused number bonds practice — covering bonds to 10 and to 20.

  • Number bonds to 10 and 20
  • 2, 5, and 10 times tables
  • Doubling and halving
  • Ideal for whole-class whiteboard use
Key Stage 2

Years 3 – 6

By KS2, all times tables up to 12 × 12 are expected by the end of Year 4. Gaps are common — particularly in the 6, 7, 8, and 9 tables. Teachers can isolate specific tables for targeted practice, including MTC preparation.

  • All times tables 2–12
  • Division facts and inverse relationships
  • Square numbers
  • Multiplication Tables Check preparation

Classroom Practice

How Teachers Can Use Hit The Button

There is no single correct way to use the game, but these are the approaches that work well in primary classrooms.

01 — Lesson Starter

Lesson Starter

A five-minute session at the start of maths settles the class, activates prior knowledge, and creates a routine pupils come to expect. Score improvements over a half-term are usually visible and motivating.

02 — Topic Warm-Up

Topic Warm-Up

Running times tables practice immediately before a multiplication lesson brings those facts to the front of pupils’ minds. Mental calculations in the main lesson often sharpen noticeably afterwards.

03 — Intervention

Intervention Support

A teaching assistant working with a small group can use it to provide focused, repeated practice in a low-stakes environment, targeting specific gaps identified in assessment.

04 — End of Lesson

End of Lesson

When there are five minutes remaining, the game fills that time productively and provides a natural wind-down from more cognitively demanding work.

Home Learning

Supporting Parents at Home

One of the most common questions parents ask is: how can I help my child practise maths at home without it turning into a battle? Worksheets can feel like extra homework, and drilling facts by rote becomes tedious quickly. Hit The Button offers a genuinely simple alternative — parents do not need any subject knowledge to support it.

KS1 at Home

Start with number bonds to 10 and 20. These are the foundations everything else builds on — ten minutes a few times a week makes a real difference.

KS2 at Home

Focus on whichever times tables the child is working on at school. Ask the teacher which tables to prioritise — they will know where the gaps are.

Keep It Short

Five to ten minutes is enough. Consistent short sessions outperform occasional long ones. The score tracker makes it easy to build a habit around.

No Knowledge Needed

Parents do not need to know the answers themselves. The game checks automatically. Just sit alongside, encourage, and celebrate score improvements.


Try It Now

Try the Game in Seconds

No login. No setup. No waiting. Open the game, choose a category, and start practising immediately — whether you are a teacher trying it before a lesson, or a parent helping their child tonight.

Works on whiteboards, tablets, and laptops — no account required

For Schools

Share This Resource With Your School

Hit The Button Maths is free to use and free to share. If you find it useful in your classroom, please consider adding it to your school’s digital resources — it takes less than a minute to pass on, and the impact for families can be significant.

Share the Direct Link

Add the game to your school website’s maths resources page, home learning section, or curriculum support area. A single link is all families need.

Direct link:
hitthebuttonmaths.co.uk/#play

Open the Game →

Where Schools Share It

  • School maths resources page or learning hub
  • Parent newsletter or home learning section
  • Year group pages with a note on which category to use
  • Staff CPD or phase team resource lists
  • TA-led intervention planning

There are no sign-ups, no costs, and no data collected from pupils. It is a resource any school can share with complete confidence.

Our Commitment

Curriculum-Aligned. Educationally Sound. Completely Free.

All content and tools on Hit The Button Maths are developed with reference to the National Curriculum for England. The skills covered reflect the statutory requirements for KS1 and KS2 mathematics, particularly those related to number fluency and mental calculation.

National Curriculum Aligned

Skills reflect statutory KS1 and KS2 requirements for number fluency and mental calculation.

Educational Intent

Built to support teachers and pupils, not to drive engagement for its own sake.

No Pupil Data Collected

No accounts, no tracking, no data stored. Schools can share it with complete confidence.

Permanently Free

Access does not depend on school budgets or parental means. Always has been, always will be.